﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PrototypeZGame
{
    public class Food : InventoryItem
    {
        public int FV;
        public int HPBonus;

        public Food(int X, int Y, World world)
            : base(X, Y, world)
        {
            tileType = TileType.MeatCan;
            FV = 1200;
            HPBonus = 5;
        }



    }
}
